Shrek will beat people up and bash down barriers, while Puss in Boots jumps onto ledges and sneaks under passages. Each one has a variety of things they bring to the field and so players will be switching between them all to do dozens of different things. The three character switch shtick has been done before, yeah, but in Shrek the Third the characters feel like unique entities, not just the same person with one special ability. So too is switching characters, since Shrek the Third is played with all three heroes simultaneously. Attacking, jumping, defending and magic spells are all controlled with the stylus. All three characters are controlled almost entirely with the touch screen, save for the D-pad to move them left and right. Vicarious Visions has made full use of the touch screen and microphone to make this DS game actually play like a DS game, and not a shinier Game Boy Advance title. ![]() An original storyline isn't the only thing separating Shrek the Third from the average movie game. It makes the game feel more like a companion to the movie, rather than a simple rehashing of it. ![]() The original plot, even if it's not all that clever of one, is still a welcome change from the other versions of the game which follow the movie. Donkey, although not a playable character, lends a hand (hoof?) by using Merlin's wand to give the heroes some magical assists. ![]() Think of Shrek the Third as an interactive deleted scene wherein Merlin gets turned into a parfait and it's up to Shrek, Puss and Arthur to turn him back by collecting golden fairies. For the DS version of the game, the developers opted to not follow the plot of the movie, and have instead created a little side story taking place in the middle of the film.
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